I started a campaign with my 3 regular players and I as a GM am having a blast.
At first I was a bit worried that the automatic mechanic used for encountering myths omens as the knights travel would make adventuring somewhat passive, but in reality, with just a bit of human drama between holdings, picking unused knights as NPCs to act as the players rivals, and using the weirdness of the seers and their wants, I have a bunch of exciting threads in my Realm on top of the myths. It almost runs itself and between session prep is quick and fun.
Combat is always quick and dynamic, all our fights so far have been close calls and lasted exactly 3 rounds.
The art in the book is gorgeous, I wish we could get some of these pictures separately, they'd make great posters or wallpapers.
Awesome game! We just started an adventure. If you have multiple extra dice over 4 are you allowed to select the bolster gambit multiple times? I tried to scour the examples but most dice results only showed 1 damage die and 1 gambit die being used. A Forge Knight wants to know :)
I think you can, you just don't get anything extra for a high die value used for bolster. Allowing multiple bolster creates an interesting choice for the players: shall we try and take this thing out right now, or shall we impair it's next round and stay a bit safer.
Played a one-shot today and had a ton of fun! My Moat Knight's magic shovel was a real joy to try and find a use for, and our Company put down the threat of a nearby ogre with an alligator's aid. Surreal chivalric delight!
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Hi, is there a plan for a print run outside of the original Kickstarter?
I started a campaign with my 3 regular players and I as a GM am having a blast.
At first I was a bit worried that the automatic mechanic used for encountering myths omens as the knights travel would make adventuring somewhat passive, but in reality, with just a bit of human drama between holdings, picking unused knights as NPCs to act as the players rivals, and using the weirdness of the seers and their wants, I have a bunch of exciting threads in my Realm on top of the myths. It almost runs itself and between session prep is quick and fun.
Combat is always quick and dynamic, all our fights so far have been close calls and lasted exactly 3 rounds.
The art in the book is gorgeous, I wish we could get some of these pictures separately, they'd make great posters or wallpapers.
Awesome game! We just started an adventure. If you have multiple extra dice over 4 are you allowed to select the bolster gambit multiple times? I tried to scour the examples but most dice results only showed 1 damage die and 1 gambit die being used. A Forge Knight wants to know :)
I think you can, you just don't get anything extra for a high die value used for bolster. Allowing multiple bolster creates an interesting choice for the players: shall we try and take this thing out right now, or shall we impair it's next round and stay a bit safer.
...if there's any shot of you having decks of the knight and myth art printed, I'd most likely buy both.
Agreed. Like some of the Myths art would be amazing in super hi-res. I'd probably buy a Mythic Bastionland artbook, tbh.
Amazing art and worldbuilding, Chris, Alec and team.
Played a one-shot today and had a ton of fun! My Moat Knight's magic shovel was a real joy to try and find a use for, and our Company put down the threat of a nearby ogre with an alligator's aid. Surreal chivalric delight!
This is like a brainstorm of fantasy adventures with knights inside Merlin's stomach on hallucinogens.
It's amazing.
This is the game you want.
That is all.
But it gives me my fantasy of powerful knights with their foibles and ability to craft our own stories.
Big congrats for the release, Chris and team!
This is exactly what I’ve been waiting for.